

If you're not sure about Visual Novels, Strategy RPGs, or both, I'd like to remind you that the game is free, and not going anywhere. Still, having seen Love in Space's past works, and some of the bigger twists in Sunrider, I can safely say that, by the end, you'll be shocked at where this story goes. The plot itself is interesting, though if you're a big fan of the genre, you've likely seen the basic idea before. There's also Visual Novel difficulty, which is good for testing out strategies, or just speeding through the game, if you simply can't wait to get back to the story. However, if you're one of those people that finds "nearly being overwhelmed constantly" too easy, there's always the Hard difficulty, which is sure to blow you out of the proverbial water. I don't mind admiting that I switch to Easy on occasion, myself.


Still, there are different difficulty levels, if it's too much for you. I think they have succeeded at this, as I certainly never feel completely at ease during battle. Love in Space designed Sunrider to be a very difficult game, in which you always feel as if you're just about to be overwhelmed. And believe me, the battles will be tough. They each have life and depth, which, in my opinion, makes it worth fighting through even the toughest battle, just to see what happens with each of them next. Each of the characters have tropes and cliches making up their general personalities, However, that's not all there is to them. It wasn't a hard decision to back it, in the end, and I haven't regretted it since. Though nowhere near as refined as it currently is, the combat and the story drew me in, and made me want more. I followed it for a while, eventually downloading the demo. Each of the characters have tropes and I first discovered Sunrider through a gaming news site, during the middle of the Kickstarter. I first discovered Sunrider through a gaming news site, during the middle of the Kickstarter.
